


My gear have +3 range, and range's not the problem, the mobility is. If it at least worked like the Eni ap buff where it affected all allies in the map, it would be somewhat decent, but until they buff that shit i'm much better off using the single target shield, it's way stronger and lasts longer, which makes it harder to debuff Rampart is not a very strong spell, it reduces 100 damage per hit, is VERY limited in the range department (i have to literally be next to my allies to use it) and it only lasts 2 turns. If i put a cac invul on my team mate and there's a iop near him, he will just eat 2 iop swords and lose half his health just to die in the next turn, i'm pretty sure he would prefer if i was a zobal and put a 2 - 3k shield that will reduce 100% damage on them My initial thoughts are Sacrier and Huppermage, are there any other options? I want a class that is viable both in melee and ranged, that is often taken in Dreams group and good for PVP. So instead of waiting for Ankama to fix this god forsaken class, i'm gonna do what i should have done months ago and change class. Your immunity spells are not even worth using most of the times because they also can be debuffed by half the classes in the game and don't even negate the damage of the attacked used to debuff you (shark attack from steamers) and there's also the fact that you have no erosion, any heals, life steals and your only reliable protection (egide + gravity otherwise they can just push you out of the glyph) is the variant of teleport, a teleport that sucks by the way (3 turns cooldown). No matter the fight, these are extremely powerful characters from A to Z.I used to be a air feca in koliseum and lose the majority of matches because being exclusive melee with classes like Elio in the game is just sad, but even after i changed to ranged, it was not much different because the feca shields are a joke in pvp, the aoe shield last 2 turns, needs to be close to your allies and can easily be debuffed. Here you will find the best possible classes in PvM on Dofus. Indeed, they are now a thousand leagues in power level compared to their pre-variant spell versions. The study presented here focuses solely on the power differences between them. They are all playable in PvM, alone or in groups. Note that in recent years, all Dofus classes have become usable. Their ability to chain fights easily (card farm).It is a question of establishing a classification of the power of the classes in a given role.

The goal is to think not only about Multiaccount, but also about Single Account and newer servers like Jahash. Other information will however be coupled here. This tier list is based in part on our other ranking, which is focused on solo possibilities.
